Working in the creative industries: is freelancing the road to success?

Is freelancing for me?

Freelancing within any industry is always going to be a hit or miss situation even for those with multiple years’ experience in the industry. This is because compared to an “in-house” job at a company you have no job security in the sense of having a consistent amount of work or projects, while on the other hand you do have full control of whatever projects you choose to work on.

While debating the pros and cons you should also keep in your head an expectation of what an employer would expect from a freelancer as this career path can be even more competitive than in-house job’s as once you have a job at a company you are essentially in and do the work you are given, while a freelancer must be able to compete with other freelancer’s quality of work, the time it takes them to complete a project and how much they would charge to complete a project.

This level of competition can be a major put off for many aspiring games developers from going down this route to they at least have a high level of competence, experience and contacts within the industry.

Would I want to do freelance work?

Answering this question is not an easy one for everyone, as previously stated there are a lot of pros and cons to both answers that everyone would have to weigh up before making a final decision.

Pros:

  • Getting to decide your own work schedule — This can be ideal as it allows a huge amount of flexibility which could allow you to take on a combination of small projects at the same time.

Cons:

  • Potential lack of work — As previously stated working alone can lead to having potentially no work, which in turn will lead to a lack of income. This is indubitably not the income that anyone is hoping for and without a backup plan or savings can be financially disastrous to a person.

Games Development Student